3D Modeling Copilot — the hands and the taste, together.
A creative partner that lives inside your modeling tool. You bring the vision and the taste — it handles the geometry, retopology, UVs, and the unglamorous parts in between.
A copilot, not a content firehose.
Text-to-mesh tools spit out geometry. Artists need iteration, control, and clean exports. We're building for the second group.
Prompt-to-mesh, refined
Start from text or a sketch. Iterate with edits, not re-rolls. Keep the silhouette you loved; change only what you didn't.
One-click retopology
Production-grade quad topology with clean edge loops. Not "fine for a screenshot" — actually riggable, actually bakeable.
Textures & materials
PBR maps that match your reference, with seams where you'd put them. Edit by description: "less wet, more dusty."
Lives in your tool
Blender and Maya first. Copilot sits in a panel, not a separate app. Your files stay yours, your workflow stays yours.
Budget-aware exports
Target tris, VRAM, or a specific game engine's budget. The model meets the constraint — no guesswork.
Rights you can trust
Trained and sourced in ways we can look customers in the eye about. Clean provenance for commercial use.
Get on the waitlist.
We're opening alpha access to a small group of 3D artists, tech artists, and indie studios. Tell us what you work on.